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Sleepless Wanderer

Creature design and sculpt I modelled and entirely sculpted in Zbrush. The model was then retopologized and UVd in Maya. Afterwards, I baked the high poly maps in Substance 3D Painter, and used them to create the wax-effect shader inside Blender. The whole thing, along with the smoke, was then rendered with Cycles and post produced in Photoshop.